Home Gaming Base One Review: A Stellar Addition to the Survival RPG Genre

Base One Review: A Stellar Addition to the Survival RPG Genre

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Base One is described as a sci-fi based open world survival RPG with a heavy emphasis on exploration of the planet’s moon. As you explore you have the opportunity to build your own base and customize it to your heart’s content. You will also have the opportunity to upgrade your character and learn new skills as you navigate through the world. This provides you will the freedom to play through Base One the way you want to play it. Base One is slated to be released on December 4, 2015. Base One is a new survival RPG that is nothing short of revolutionary. In the past, RPGs have offered up the classic plumber, cowboy, or space marine; but in this game, you get to create your own character.

Base One is an open-world survival RPG that invites players to build a colony on a distant planet. In this game, players must overcome extreme weather conditions and deadly creatures to create a thriving colony. Thankfully, players have a large variety of tools to protect themselves. From the start, players can choose from one of three playable races: the Astari, the Humans, or the Vektans. Each race has its own strengths and weaknesses. For example, the Astari are more powerful than the other two races, and they are immune to the poisonous atmosphere that covers the planet, but they are not very intelligent. The Astari are best suited for players who enjoy building settlements and want to take on a leadership role.

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Space games are my thing. From my high school days with Freelancer to the current completion of Alien:. Isolation on my Twitch channel, I love space in its many genres. So when Base One appeared on my virtual desktop, I was quick to pick it up and try it out. Base One is a space station simulator with survival and role-playing elements, in which you find yourself as an intrepid explorer on the other side of a wormhole that has opened near Earth’s moon, tearing it apart and creating extreme weather conditions on Earth. Because of the cataclysm, the planet was no longer able to sustain the human race. On the other side of the wormhole, however, things aren’t much better, as you’ll learn in the first chapter of the campaign, where the basics of the game are well mastered with a progressive tutorial system.

An excellent addition to the survival RPG genre

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Your launch team consists of two engineers – the people who build and maintain the modules and equipment on the space station – and one scientist, your researcher, who works in the lab to discover new technologies to improve, make the modules more efficient, and create new workspaces for the large crew. In addition to engineers and scientists, there are nine other categories of crew members you can hire for your station, depending on the technology you are currently researching and the modules you have unlocked. But before we do that, let’s go back to the launch pad and creating a base. The original hub module has a minimum of basic functions, but is far from perfect. The survival game element begins as soon as you start rebuilding the station. Modules need heat and oxygen to be viable, so you have to build a life-saving module for it, then an E.L.D. inside the module, and a battery to power it. But what powers the battery? Nothing at first. Until you build a solar panel and connect a battery to it. This is the beginning of the strategic and large scale Base Onemode.

Modules have limited space for internal components, so your basic life support module can only have four upgrades, meaning you can only use a maximum of three E.L.D.’s and one battery before running out of space. Later, you can look for a more powerful life support module through the tech tree, but you’ll still need to plan your basic design with expansion in mind – and you need to expand to survive. Therefore, in the beginning and middle game, you will probably have to micromanage with energy, turning devices on and off to make sure you don’t run out of energy until you have something more than solar power, depending on the day and night. In addition to this premium building gameplay, Base One goes even further when it comes to the crew members themselves. Your team has a specific mission, personal characteristics and character traits, both positive and negative. This means you have to weigh the pros and cons of hiring certain people. Technician James has excellent assembly and repair skills, but his jealous streak leads him to team up with technician Sarah, who possesses this trait.

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You can balance things out a bit by scheduling your team’s shifts in a staggered order, which saves material at the beginning of the game. With day/night watch, for example, your crew can have a warm bed at their disposal, so that less crew time is needed. The user interface of the Base One is fairly straightforward, with basic navigation via the control panel at the top of the screen. It didn’t take me long to figure out how to use it, and it’s not too clunky or intrusive, so what’s happening on your monitor is the focus.

The music and sound effects are pretty standard and pretty basic, not particularly noteworthy. It’s not mediocre or badly done, but it’s not something that will be remembered as the soundtrack to Endless Space 2 or Risk of Rain . Voice acting is one of the aspects that deserves the most attention. The dialogue is emotionless and monotonous, and the transitions between screens are slow. B. when interacting with task providers on the transfer screen, appear slow and monotonous. Graphically the game Base One is very beautiful. The design of the various modules and devices of the station is good. However, the character models are a bit cartoonish and a little strange to look at, especially in the Crew Review UI. But it doesn’t really affect the gameplay. TheBase One game is similar to most other construction/management games and has a very similar game cycle: Build > Explore > Collect/Produce > Improve. As the station expands, you will hire more crew members, which means more crew service modules, such as. B. Fitness rooms, cabins and lounges.

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More advanced modules and internal upgrades require more building materials, which you can buy or build. Random events may also occur, such as. B. defending yourself against an impending asteroid storm, internal upgrades that explode from too much wear, or someone on your team peeing their pants because you didn’t make sure the showers and toilets you built were filled with water. If you play free-to-play, you’ll find that you have weekly achievement boards where you earn loyalty points that you can use to lower your shipping prices and earn cash rewards. Even on the verge of bankruptcy, someone has to pay for the goods and services.

Base One Review – Results



  • Intuitive user interface
  • Attractive graphics
  • Good progressive campaign


  • A flat tone and acting
  • Maybe too much micromanagement for new players in this genre.

Base One is a good survival RPG in space. A strategy is needed for crew selection, technological research and construction of the station. It feels like more attention could have been paid to certain aspects, particularly the voice acting and soundtrack, but otherwise the controls and basic gameplay are good. According to developer Pixfroze, DLC is already planned, so you’ll have plenty to do if you decide to give it a try. Overall,Base One is an enjoyable experience that you can routinely play for a few game cycles or a few hours IRL. It doesn’t bring anything new or innovative, but it executes the familiar gameplay mechanics at its core well.